AI Insights · Timothy · September 2022
Top 5 Roguelike Games on Android in Italy: Q3 2022 Performance
Discover the performance trends of the top 5 roguelike games on Android in Italy during Q3 2022, based on weekly downloads, revenue, and active users.
In Q3 2022, the top 5 roguelike games on the Android platform in Italy showed varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look into each game's metrics.
Diablo Immortal from Blizzard Entertainment experienced fluctuations in weekly revenue, peaking at approximately $27.8K in mid-July and ending the quarter at around $17.9K. Weekly downloads saw a significant drop from 6.7K in late July to below 1K by the end of September. The game also faced a decline in weekly active users, starting from 12K in late June and reaching around 7.4K by the end of the quarter.
RAID: Shadow Legends by Plarium Global Ltd saw a steady increase in weekly revenue, reaching $22.7K in late August. Weekly downloads followed an upward trend, peaking at 3.8K in mid-September. The game's weekly active users remained relatively stable, starting at 11.3K in late June and ending at around 11.7K by the end of September.
AFK Arena from LilithGames maintained consistent weekly revenue, peaking at $16.7K by the end of September. Weekly downloads showed a notable increase, reaching 1.3K in early August. The game's weekly active users remained stable throughout the quarter, with a slight increase to 9.5K by the end of September.
Hero Wars: Alliance by NEXTERS GLOBAL LTD experienced fluctuations in weekly revenue, peaking at $15.8K in late July and ending the quarter at approximately $8.8K. Weekly downloads saw a significant rise, reaching 1.8K by the end of September. The game's weekly active users remained relatively high, starting from 28.6K in late June and ending at around 26.9K by the end of the quarter.
ONE PIECE TREASURE CRUISE-RPG from Bandai Namco Entertainment saw a peak in weekly revenue at $17.4K in mid-September. Weekly downloads, however, showed a declining trend, dropping to 350 by the end of September. The game's weekly active users also saw a decline from 9.1K in late June to around 7.5K by the end of the quarter.
These insights are based on data from Sensor Tower. For more in-depth analysis, visit Sensor Tower's platform.